Étape 3: Étape 3: Code de traitement
Si vous n’avez pas utilisé le traitement avant, il peut agir comme un visuel à Arduino à l’aide de la sortie de la série monitor. Vous n’avez pas besoin du code de traitement à utiliser le gant tactile, il ajoute simplement l’élément visuel de piano. Si vous n’avez pas déjà traitement, il peut être téléchargé ici. Voici le code de traitement utilisé pour le piano simple vu dans l’image ci-dessus :
import processing.serial.*;Serial myPort; char key= 'N'; //default = no keyvoid setup(){ size(500, 300); //hardcoded port selection. Check which is your Arduino Serial println("ports: "); println(Serial.list()); myPort = new Serial(this, Serial.list()[0], 9600); // The [0] may need to be change if your port is different}void draw(){ fill(255); //five keys for piano keys C-G rect(0,0,100,300); //thumb = C rect(100,0,100,300); //index = D rect(200,0,100,300); //middle = E rect(300,0,100,300); //ring = F rect(400,0,100,300); //pinky = G fill(0); rect(70,0,60,200); rect(170,0,60,200); rect(270,0,60,200); rect(370,0,60,200); if(myPort.available() > 0){ key = myPort.readChar(); println(key); } fill(0); switch(key) { //if one of the keys : black circle case 'T': rect(0,0,100,300); break; case 'I': rect(100,0,100,300); break; case 'M': rect(200,0,100,300); break; case 'R': rect(300,0,100,300); break; case 'P': rect(400,0,100,300); break; case 'A': //TI rect(0,0,100,300); rect(100,0,100,300); break; case 'B': //TM rect(0,0,100,300); rect(200,0,100,300); break; case 'C': //TR rect(0,0,100,300); rect(300,0,100,300); break; case 'D': //TP rect(0,0,100,300); rect(400,0,100,300); break; case 'E': //IM rect(100,0,100,300); rect(200,0,100,300); break; case 'F': //IR rect(100,0,100,300); rect(300,0,100,300); break; case 'G': //IP rect(100,0,100,300); rect(400,0,100,300); break; case 'H': //MR rect(200,0,100,300); rect(300,0,100,300); break; case 'J': //MP rect(200,0,100,300); rect(400,0,100,300); break; case 'K': //RP rect(300,0,100,300); rect(400,0,100,300); break; //if N: do nothing case 'N': break; }}